


Without it, running around at night would be basically impossible, and exploring Dark Hollows would be an insurmountable nightmare.īut, have you noticed that these inactive Infected in these Dark Hollows that you're constantly using Takedowns on don't seem to care about the Flashlight at all? That's right, the flashlight doesn't impact stealth in any way when it comes to the Infected. Not the UV Flashlight, though that's also incredibly helpful, just the standard flashlight. So, one of the most useful gadgets Aiden has all game has to be the flashlight. Every swing of his weapon, the noise he makes while climbing, and even just breathing while standing still sounds much more rabid and animalistic than it does when your Immunity is topped off, which makes sense, given the origins of the virus in Dying Light 2.įinally, let's talk about one last immersive system that we're positive almost nobody noticed. Mechanically, it's just a timer that kills you if you can't make it to a UV Zone in time while wandering around at night.īut, the thing about it is that Aiden doesn't just act more frantic as the timer ticks down, he actually starts to sound more "zombie-like" as well. Apparently, the amount of UV Light an infected gets actually also impacts their evolution as well. This is a gauge tracked by the canonical item, the Biomarker, a wristband that tells a survivor how close they are to turning if they don't get some UV Light exposure soon. One of the new mechanics in Dying Light 2: Stay Human is the "Immunity" system. This next one is incredibly easy to miss if you're not paying close attention, but it's one of the coolest little details Techland included.
